TenTonHammer’s Q&A with Amy Skopik and Craig Zinkievich about the User Interface for Star Trek Online

TenTonHammer recently sat down with Amy Skopik, UI Designer for Star Trek Online and Craig Zinkievich Executive Producer and got there thoughts on how the games was going.

This Q&A is all about UI for Star Trek Online:

” A fundamental key to making a good MMOG is its User Interface. A poorly fashioned interface will make it hard to enjoy a game, no matter what its other assets, and a good UI will be almost transparent as users start up the game for the first time and begin taking control, almost without thinking about it. We spoke this week to Amy Skopik, UI Designer for Star Trek Online and Craig Zinkievich, Executive Producer to unveil some of the challenges and innovation of STO’s interface. ”

That sounds like a pretty good statement, nothing kills the mood faster than a poor UI. The best games I played started with my Avatar doing what it was supposed to without me thinking to hard about it and for me the best solution would be a PC using a 360 gamepad and there is encouraging news on that front:

In a Q&A with Strategy Informer Craig was asked:  ” You’ve mentioned before that you might like to take STO onto the Home Console – provided you do, it would be the most serious attempt since FFXI – what are your thoughts about this genre and consoles “

Craig Zinkievich:” We definitely would like to see Star Trek Online on the console. We think that games being on multiple platforms including MMO’s are the future of gaming”

Champions also made this claim and it still has not happened but the good news is that Champions seems to work quit well with the 360 gamepad on a PC according  articles I have reed. Forums seem to agree It’s as if the game was designed for a later release on the Xbox 360. Check out  Tobold’s MMORPG Blog he has an interesting article on it. Star Trek Online will use the same engine as Champions and if you go by Craig’s statement to strategy Informer then one has reason for hope. Just to put things in prospective no MMO of Star Trek’s scope has actually made it to the console since FFXI, and many have tried non have succeeded.  Square Enix has recently announced a release date for  FFXIII of March 9, 2010 and it will be PS3 exclusive, but it’s FFXIV the will be Sony’s MMO contender on the PS3 that I’m waiting to see. To Read the Full interview go to TenTonHammer.



Massively’s Weekly Q&A for Star Trek Online: Week Two “Space Combat”

Massively has put out another weekly Q&A for Star Trek Online and Week Two’s subject is Space Combat and I have a feeling this is the subject everyone has been waiting for, me included. Answers were given by Al Revera, senior game designer on Star Trek Online

The first thing that caught my eye was from the Question :

Drexel-: How will the use of our weapon systems and abilities be limited during combat?

In the answer Al  mentions 4 possible weapons slots

  • Beam arrays
  • Cannons
  • Torpedos
  • Mines

This is the first mention of Mines which is good but there is nothing about Drones or Drone Racks and these are very effective in keeping an enemy at a distance if you’re trying to make an escape or trying to drain their weapons power I’m keeping my fingers crossed it comes up later like when I mentioned Shuttles and Boarding Parties and the nest day what does Ship Tactics Part II show use, that very subject. Cool Down Rates along with Limited Power will insure you have to think about what you’re doing and not just blast away like some crazed Khan

I like Al’s Answer the Fanboy’s question :

FanBoy: What will happen when you “die”?

In the answer Al shows some humor to a very serious question that every gamer, especially in MMO’s needs to know. What is the penalty for death? there  is a five balance between being a good death and a throw your arms up in the air and walk away death. If it is to high then the player will get frustrated and lose interest in the game if  it’s to light then this encourages reckless play and other players get pissed off, Games these days have gotten a lot more forgiving on the death penalty, partly because we do so much of it and mainly because only the hardcore players would put up with the great loss of time invested with a high penalty.  That is a sure way to lose your subscriber base

Al’s answer to Grandpotato’s question is not exactly an answer

GrandPotato, eddie: Will there be boarding parties? If so, can you capture vessels, or does that just disable them or something?

We know there will be Boarding Parties but will they be able to take control of an opponents ship before he can Self Destruct. My answer would be NO.  How would you feel it someone boarded your ship and took it from you after you’ve spent 10′s maybe 100′s of hours building it up.  I would not be pleased and probably quit right there and if I did not quit I sure wouldn’t get into any fights unless I knew for sure 100% I was going to win. That being said PvE would be different…..?

There also a good question on Science ships and how they affect other ships. you can read the full Q$A at Massively and stay tuned for the third round of Q%A sometime in the near future I’m not even sure what the subject will be maybe Ground Combat if you have any ideas let them know


“Photon torpedoes? Never heard of anything like that.” — Malcolm, investigating the weapons systems (Sleeping Dogs)

The last FFXIII video before it’s launch in Japan on December 17

In anticipation of the game’s December 17 Japanese release date and following the count down on the game’s  Official Site the last Trailer for FFXIII has been released.  FFXIII the game will be released in North America and Europe on March 9, 2010. For Xbox Live users who want a chance to unlock there very own Chocobo for there Xbox Live Avatar you can go to IGN and follow the link

The good news is it’s not too late to get your hands on a Chocobo – Xbox LIVE users still interested can visit the Xbox.com page and register prior to the code distribution in late December. “

Yoichi Wada – President and CEO of Square Enix claims “In ten years’ time a lot of what we call ‘console games’ won’t exist,”

Yoichi Wada

Yoichi Wada says trade must prepare for switch to digital distribution and server-based games and I have to largely agree with him in an Interview he gave to MCV. Digital distribution is going to happen it makes sence from every business standpoint. Console’s will still be here but we may not recognize them as such. They will probably resemble a modem with a very large internal hard drive and by large I mean at least1 hundred Terra-bit (HD video takes up a lot of space) which by then will be a solid state flash drive costing no more than current console drives with a reliability that can only be found in solid state,  there will be no need for a fan or at least a very small one. These hard drives will store all of our music, video, pictures and of course games all downloaded from who ever you want to buy them from and you will be watching everything on your 100 inch LCD  HD  TV. If this is starting to sound familiar to you it’s because we have been living with  it’s crude ancestor for 4 years now. Sony started the ball rolling with the PS2  and Microsoft got the message, the PC was not going to be that futuristic media center they had envisioned for everybody, they had no choice but to  respond.  Yes I can hear the Hardcore gamers already, “no Xbox 360+ could ever replace a PC for gaming” and you would be right if things stayed the way they are now. There is a service out there right now that is in beta  called  OnLive which promises HD-level games over a broadband connection. Will this actually be the answer, who knows. but the idea is to have servers do all the heavy lifting and get the hardware out of your house. Yes I heard you again latency is the problem and I didn’t say it was here now. The Wii has shown that at least half the gaming market is the casual gamer who doesn’t demand high performance or graphics anyway. Microsoft’s introduction of Avatars, Netflix and the whole NXE experience along with their recent addition of Twitter/Facebook have shown the industry as a whole is turning to a more Social media network based modal were even the traditional controller is in question. Project Netal anyone.  Hardcore gamers will always be here it’s the nature of the beast to want to be the last man standing in any competition all  in photo realism, just look at Call of Duty: MW2. Any company that ignores that segment does so at their own risk, unless your Nintendo and have decided that it is not your market anymore.

Wada warned that “all the distributors and sales firms will suffer a big negative impact” from a new era in which interactive entertainment switches from software run on hardware in the home to server-based offerings, game streaming and digital distribution.

He claimed that format-holders including Sony and Microsoft are already prepared for the shift – and that third-parties must follow suit. Source:  MCV

Market research survey compares MMO gaming in 6 countries

A recent research survey of 13,000 gamers across North America and Europe posted by WorldsInMotion reports on an international poll from market research specialists TNS and Gamesindustry which gives use a glimpse into the world of a gamers favorite subject gaming, what genre’s they play, and how much time they spend on it. And it’s yours for only 4,950 Euro sounds like a bargain to me. For those of use who aren’t so well off  WorldsInMotion has given use a brief (but still full of good facts) synopsis

This report contains comparative data om MMO players across six surveyed countries. It comprises approximately 60 pages and 70 graphs. The product also includes a full table set comparing MMO players in all six countries across all questions of the survey allowing unlimited cross-analysis and detail. “ Source: Gamesindustry


MMOs constitute 14 percent of all time spent playing video games in the U.S., according to the survey results. Console games, by comparison, claimed 34 percent of game playing time in the States. The average age of those players my surprise you, but there is a good reason for that. To read the full article go to  WorldsInMotion

Star Trek Online’s Michael Cavallaro – Developer Diary

IGN has recently posted a developer dairy by Star Trek Online Visual Effects Lead (VFX) Artist Michael Cavallaro. The new diary talks about the visual design for Star Trek Online and what he and his team faced in developing the Star Trek universe. Given that the Star Trek Franchise stretches over forty years and 11 movies and incomposes visual styles from the low budgets on TOS in the 1960′s to J.J. Abrams slick high budget reboot of 2009 you can imagine the difficulties of fusing it all together into one style that pleased all the fans.

” The effects changed from series to series and from movie to movie, and of course you have the J.J. Abrams version, which is different than all of them. If there is one thing we learned from Abrams it is if you make it cool enough, the fans will like it. “  said Cavallaro  ” The first step in visualizing an effect is to meet with the design team to see exactly what something does, when it’s used and how much damage it inflicts. From there we scour old episodes and movies to find all the reference for that particular effect. Sometimes we have several versions and sometimes it just doesn’t exist. In the case of different versions from different time periods, we try to find the most iconic one to build off of and give it a modern look. For new effects, we work closely with the Art Lead and Concept Team to make sure that what we are creating looks and feels like it is Star Trek IP. It’s kinda cool to think that a future Star Trek movie or TV show might use something we created as canon “


Judging from what I have seen so far Michael and his team have done a Great job the game looks better than I was anticipating  when Star Trek Online was first announced. To read the full article go to Michael Cavallaro’s dev blog hosted on IGN.


“Coffee: the finest organic suspension ever devised. It’s gotten me through the worst of the last three years. I beat the Borg with it.” — Captain Janeway (Hunters)

‘UFO’ to hit the big screen but will it be the same

Long before I had even heard of Star Trek way back when I was a young padowan learner two series were on television that I could not miss. One was  Land of The Giants which lasted two seasons beginning on September 22, 1968 and ending on March 22 1970. The show was created and produced by Irwin Allen, a name that would keep popping up again and again in my video library. The other show was way cooler and came from the mind of another man who would find lots of shelf space in the library, his name was Gerry Anderson along with his then wife Sylvia, these  two were an institution with shows like Fireball XL-5, Captain Scarlett, Space 1999 and probably their biggest hit Thunderbirds. Yes, we are talking about the marionettes and some of the most awesome miniature work that ever graced the small screen, and all  on a shoestring budget, remember that this is before CGI, Star Wars was still 7 years in the future. This brings use to UFO the series were Gerry replaced the marionettes with real people but kept the miniatures, the atmosphere of the show was more adult, people died on a regular basis, the aliens were just trying to survive on a poisoned planet, there was a more  complex approach to the personal relationships, Jump ahead 30 years and I’m watching the DVD’s WOW the picture quality is great for such an old show, god bless the Brits, everything is as I remember it except that the girls are all wearing spandex, or did I just conveniently forget about that. Did they really think that was how the 80′s would look, probably not but it had to have a futuristic feel. I had heard  Gabrielle Drake was on “Coronation Street” , you could forget all else about the show but those moon girls with the purple hair that stays with you for life.  So early spring 2009 I run across an article saying Robert Evans has acquired the rights to UFO and wants to make a movie, I say ya right we will see. Well 6 months later and what do you know It’s actually going to happen.  “Fringe” star Joshua Jackson will topline  the feature film and it will be the directing debut of Iron Man‘s visual effects supervisor, Matthew Gratzner. Jackson will star as Paul Foster, a test pilot who joins S.H.A.D.O. (Supreme Headquarters Alien Defense Organization), a covert org built under a Hollywood studio that defends Earth against a race of aliens who have been abducting humans and using the body parts. The movie  is produced by Henri M. Kessler and Avi Haas, who have a first-look deal with the Robert Evans Co.  The film, written by Ryan Gaudet and Joseph Kanarek, is scheduled to start shooting in the spring in the UK. which is a good thing I’d hate to see what Hollywood would do to it and the Brits still make some very good Science Fiction. Now who is going to be the voice of S.I.D. and were’s that funky music

What Episode was that ? The Inner Light (Star Trek: The Next Generation)

The Inner Light” is the twenty fifth episode of the fifth season of the Star Trek: The Next Generation the penultimate episode of the season. The episode has an average rating of 4.8/5 on the official Star Trek website (as of July 29, 2009), tied with “In the Pale Moonlight” and “The Visitor“, both from Star Trek: Deep Space Nine as the highest rated episode on the site, including all of the Star Trek series, This episode originally aired on  June 1st 1992.                                                                                                                                            The first time I watched this episode I did not like it that much it was slow and had no space combat like what kind of Star Trek was that but as the years have gone by that episode has stuck in my brain along with a couple of other TNG episodes as being some of the best of that series. Who can forget the Flute that Picard learns to play while as Kamin he witnesses the slow death of the  civilization around hin, powerful stuff something a younger me failed to appreciate. That flute would later go on auction at Christie’s and get 48,000 dollars about 48 times what it was supposed to, the symbolism had not been lost on the fans.

The Enterprise encounters a space probe, which scans the ship and sends an energy beam to Picard, rendering him unconscious. Picard wakes up on the surface of a non-Federation planet; a woman who identifies herself as his wife, Eline, insists that he is a man known as Kamin, waking from a feverish sickness that might have caused amnesia. Although Picard talks of his past memories on the Enterprise, Eline and Batai, a close friend, convince him that they were only dreams, and acclimatize Picard, as Kamin, into their society. He begins living out life as Kamin in the village of Ressik, working as an iron weaver, starting a family with Eline, and learning to play the flute. As the years pass in Kamin’s life, he begins to notice that the planet is suffering a worldwide drought due to increased radiation from the planet’s sun. He reports this to the planet’s leaders, who publicly dismiss it.

Years pass and Kamin grows old, outliving his wife, while the sun continues to raise the planet’s temperature beyond what life can tolerate. One day, while sitting with his grandson, Kamin is summoned by his adult children to watch the launch of a missile. As he walks outside into the glaring sunlight, Kamin sees Eline and Batai, as young as when he first saw them. They explain that he’s already seen the missile; he saw it just before he came there. Knowing their planet was doomed, they placed the memories of their planet and society into a probe contained in a missile, in hopes that it would find someone who could be a teacher, who could tell others about them. Picard suddenly recalls his earlier life aboard the Enterprise as he watches the missile launch.

Picard wakes up on the bridge of the Enterprise. Only 25 minutes have passed since the probe arrived. In the meanwhile, the crew of the the Enterprise had tracked the probe’s course back to a scorched and desolate planet which was destroyed long ago by a nova, in hopes of understanding the probe’s purpose. The probe, now inactive, is brought aboard the Enterprise for examination. The crew finds a small box within the probe, which a somber Riker gives to Picard. Inside the box is Kamin’s flute. Picard, now adept at playing the flute, plays a melody he learned during his life as Kamin.                                                                                                                “The Inner Light” was ranked among the top five episodes in a “viewers’ choice” marathon that was broadcast just prior to the premiere of the series finale. During a Q&A session at a Star Trek convention in Pasadena, Patrick Stewart was asked what his favorite ST:TNG episode was, and he responded that it was this episode.  This episode won the 1993 Hugo Award for Best Dramatic Presentation. The award was given at the World Science Fiction Convention in San Francisco. “The Inner Light” was the first television program to be so honored since the original Star Trek episode “The City on the Edge of Forever” won in 1968.

Follow

Get every new post delivered to your Inbox.