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		<title>Forbidden Planet to have a &#8220;remake&#8221; &#8220;reboot&#8221; &#8220;prequel&#8221; &#8220;sequel&#8221; only MJS knows</title>
		<link>http://sector001.ca/2009/12/08/another-classic-to-have-a-remake-reboot-prequel-sequel-only-mjs-knows/</link>
		<comments>http://sector001.ca/2009/12/08/another-classic-to-have-a-remake-reboot-prequel-sequel-only-mjs-knows/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 06:04:50 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Forbidden Planet]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Anne Francis]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[J. Michael Straczynski]]></category>
		<category><![CDATA[Leslie Nielsen]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[SciFiWire]]></category>
		<category><![CDATA[The Day the Earth Stood Still]]></category>
		<category><![CDATA[Walter Pidgeon]]></category>
		<category><![CDATA[War of the Worlds]]></category>

		<guid isPermaLink="false">http://sector001.ca/?p=1033</guid>
		<description><![CDATA[I&#8217;m sure everyone has heard that there is going to be a remake of the classic 1950&#8242;s movie  Forbidden Planet, arguably the best Sci-Fi of that decade and one of my top 5 pre-Star Wars science fiction movies. Made in a time when the cold war was a very real theat and nuclear power was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=1033&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure everyone has heard that there is going to be a remake of the classic 1950&#8242;s movie  <strong>Forbidden Planet</strong>, arguably the best Sci-Fi of that decade and one of my top 5 pre-<strong>Star Wars </strong>science fiction movies. Made in a time when the cold war was a very real theat and nuclear power was a big mystery to the average person, the popular Sci-Fi of the day filled the screens with giant ants and clouds of radiation, <strong>Special effects</strong> of the day were rockets hanging from wires with smoke curling upward. Forbidden Planet was a stark departure from all that and worked as all great science fiction works by looking at the Human equation, quit literally the monsters were our own base fears which never changed no matter how far our or the aliens  technology had advanced.  The <strong>FX </strong>still stand up today, who can forget the monster form the <strong>id</strong> attacking the ship the shields straining to hold it back and our first look at the unseen foe, I once heard that <strong>Gene Roddenberry</strong> got the idea for <strong>Star Trek </strong>from this movie, a galant crew traveling the cosmos in their ship from planet to planet on missions to explore and confront the unknown, did I see something that looked a lot like a Transporter on that ship too. <a title="J. Michael Straczynski" href="http://en.wikipedia.org/wiki/J._Michael_Straczynski" target="_blank"><strong>J. Michael Straczynski</strong></a> creator of one of the best Sci-Fi&#8217;s  to ever appear on the small screen <strong><a title="Babylon 5" href="http://vodpod.com/watch/2654257-babylon-5-s4-opening?pod=sectorseries" target="_blank">Babylon 5</a>, </strong>will write the script. Straczynski is focusing more of the plot on telling the story of the first expedition, and that Warner is hoping it turns into a franchise so they’re throwing a decent amount of money at the project, he recently got cornered by <a title="SciFiWire" href="http://scifiwire.com/" target="_blank"><strong>SciFiWire</strong></a> and had to give up some details about his proposed Forbidden Planet remake…</p>
<blockquote><p><strong><em>“ There’s a little more action, but it’s still a strong character piece, because it’s based o</em></strong><strong><em>n The Tempest and the idea of a father whose daughter is being courted by, in the original play, sailors that are washed up on shore. You need to have that dynamic still in place to respect the original and the source material. So there’s a fair amount of talking, but there’s some really cool action pieces in it as well.” </em></strong></p></blockquote>
<blockquote><p><strong><em>“ We’ve actually decided to show more of the first ship when it first arrived 20 years earlier to sort of counterpoint what’s happening in the present story. If you’re a fan of the original, as I am, and have always been, I think it’s very faithful to that.” </em></strong></p></blockquote>
<p>So why am I concerned here,</p>
<ul>
<li><strong>War of the Worlds</strong></li>
</ul>
<ul>
<li><strong>The Day the Earth Stood Still<br />
</strong></li>
</ul>
<p>Were these good remakes of 2 other classic&#8217;s in the case of  War of the Worlds NO and The Day the Earth Stood Still YES, I actually liked that one Keanu Reeves surprised me and the story showed imagination but kept true to the original, but I really really what&#8217;d to see much more GORT on the rampage  War of the Worlds showed no imagination and I never did like Tom Cruise. What will Forbidden Planet be like, I&#8217;ll let you know</p>
<blockquote>
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<p style="text-align:center;"><a href="http://vodpod.com/watch/1581168-forbidden-planet-original-trailer-1956?pod=sectormovies"><img class="aligncenter size-full wp-image-1042" title="Link to Vodpod" src="http://sector001.files.wordpress.com/2009/12/screenhunter_01-dec-07-23-36.jpg?w=780" alt=""   /></a></p>
</blockquote>
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			<media:title type="html">Nero</media:title>
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		<title>TenTonHammer&#8217;s Q&amp;A with Amy Skopik and Craig Zinkievich  about the User Interface for Star Trek Online</title>
		<link>http://sector001.ca/2009/11/29/tentonhammers-qa-with-craig-zinkievich-and-amy-skopik-about-the-user-interface-for-star-trek-online/</link>
		<comments>http://sector001.ca/2009/11/29/tentonhammers-qa-with-craig-zinkievich-and-amy-skopik-about-the-user-interface-for-star-trek-online/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 22:41:34 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[cryptic]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Amy Skopik]]></category>
		<category><![CDATA[FFXI]]></category>
		<category><![CDATA[FFXIII]]></category>
		<category><![CDATA[FFXIV]]></category>
		<category><![CDATA[gamepad]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Strategy Informer]]></category>
		<category><![CDATA[TenTonHammer]]></category>
		<category><![CDATA[Tobold]]></category>

		<guid isPermaLink="false">http://sector001.ca/?p=984</guid>
		<description><![CDATA[TenTonHammer recently sat down with Amy Skopik, UI Designer for Star Trek Online and Craig Zinkievich Executive Producer and got there thoughts on how the games was going. This Q&#38;A is all about UI for Star Trek Online: &#8221; A fundamental key to making a good MMOG is its User Interface. A poorly fashioned interface [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=984&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a title="TenTonHammer" href="http://www.tentonhammer.com/" target="_blank"><strong>TenTonHammer</strong></a> recently sat down with <strong>Amy Skopik</strong>, UI Designer for <a title="Star Trek Online" href="http://sector001.ca/resistence-is-not-futile/" target="_blank"><strong>Star Trek Online</strong></a> and <strong>Craig Zinkievich</strong> Executive Producer and got there thoughts on how the games was going.<em><strong> </strong></em></p>
<blockquote><p>This Q&amp;A is all about UI for Star Trek Online<strong>:<br />
</strong></p></blockquote>
<blockquote><p><em><strong>&#8221; A fundamental key to making a good MMOG is its User Interface. A poorly fashioned interface will make it hard to enjoy a game, no matter what its other assets, and a good UI will be almost transparent as users start up the game for the first time and begin taking control, almost without thinking about it. We spoke this week to Amy Skopik, UI Designer for Star Trek Online and </strong><strong>Craig Zinkievich, Executive Producer to unveil some of the challenges and innovation of STO&#8217;s interface. &#8221; </strong></em></p></blockquote>
<p>That sounds like a pretty good statement, nothing kills the mood faster than a poor UI. The best games I played started with my Avatar doing what it was supposed to without me thinking to hard about it and for me the best solution would be a <a title="PC using a 360 gamepad" href="http://www.microsoft.com/hardware/gaming/ProductDetails.aspx?pid=090&amp;active_tab=overview" target="_blank"><strong>PC using a 360 gamepad</strong></a> and there is encouraging news on that front:</p>
<blockquote><p>In a Q&amp;A with <a title="Strategy Informer" href="http://www.strategyinformer.com/pc/startrekonline/interview.html" target="_blank"><strong>Strategy Informer</strong></a> Craig was asked:  <em><strong>&#8221; You’ve mentioned before that you might like to take STO onto the Home Console – provided you do, it would be the most serious attempt since FFXI – what are your thoughts about this genre and consoles &#8220;</strong></em></p></blockquote>
<blockquote><p><em><strong>Craig Zinkievich:&#8221; We definitely would like to see Star Trek Online on the console. We think that games being on multiple platforms including MMO’s are the future of gaming&#8221;</strong></em></p></blockquote>
<p>Champions also made this claim and it still has not happened but the good news is that Champions seems to work quit well with the 360 gamepad on a PC according  articles I have reed. Forums seem to agree It&#8217;s as if the game was designed for a later release on the Xbox 360. Check out  <strong><a title="Tobold's MMORPG Blog " href="http://tobolds.blogspot.com/2009/08/champions-online-is-console-mmorpg.html" target="_blank">Tobold&#8217;s MMORPG Blog </a></strong>he has an interesting article on it. Star Trek Online will use the same engine as Champions and if you go by Craig&#8217;s statement to strategy Informer then one has reason for hope. Just to put things in prospective no MMO of Star Trek&#8217;s scope has actually made it to the console since <strong>FFXI</strong>, and many have tried non have succeeded.  Square Enix has recently announced a release date for  <strong><a title="FFXIII" href="http://sector001.ca/2009/11/27/the-last-ffxiii-video-before-its-launch-in-japan-on-december-17/" target="_blank">FFXIII</a> </strong>of March 9, 2010 and it will be PS3 exclusive, but it&#8217;s <a title="FFXIV" href="http://sector001.ca/2009/10/24/ffxiv-casts-its-second-trailer-spell/" target="_blank"><strong>FFXIV</strong></a> the will be Sony&#8217;s MMO contender on the PS3 that I&#8217;m waiting to see. To Read the Full interview go to <a title="TenTonHammer" href="http://www.tentonhammer.com/node/77082" target="_blank"><strong>TenTonHammer.</strong></a></p>
<blockquote><p><em><strong><br />
</strong></em></p>
<p><em><strong> </strong></em></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-1022" title="In the Sewers" src="http://sector001.files.wordpress.com/2009/11/ac_freemangaryl-in_the_sewers-1-e1259534773424.jpg?w=780" alt=""   /></p>
<p><em><strong> </strong></em></p>
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<p><strong> </strong></p>
<blockquote><p><em><strong> </strong></em></p>
<p><em><strong><br />
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			<media:title type="html">Nero</media:title>
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		<title>Massively’s Weekly Q&amp;A for Star Trek Online: Week Two “Space Combat”</title>
		<link>http://sector001.ca/2009/11/28/massively%e2%80%99s-weekly-qa-for-star-trek-online-week-two-%e2%80%9cspace-combat%e2%80%9d/</link>
		<comments>http://sector001.ca/2009/11/28/massively%e2%80%99s-weekly-qa-for-star-trek-online-week-two-%e2%80%9cspace-combat%e2%80%9d/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 02:42:04 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[Al Rivera]]></category>
		<category><![CDATA[beam arrays]]></category>
		<category><![CDATA[boarding parties]]></category>
		<category><![CDATA[cannons]]></category>
		<category><![CDATA[cool down rates]]></category>
		<category><![CDATA[Massively]]></category>
		<category><![CDATA[mines]]></category>
		<category><![CDATA[respawn]]></category>
		<category><![CDATA[Science Ships]]></category>
		<category><![CDATA[shuttles]]></category>
		<category><![CDATA[torpedos]]></category>

		<guid isPermaLink="false">http://sector001.wordpress.com/?p=958</guid>
		<description><![CDATA[Massively has put out another weekly Q&#38;A for Star Trek Online and Week Two&#8217;s subject is Space Combat and I have a feeling this is the subject everyone has been waiting for, me included. Answers were given by Al Revera, senior game designer on Star Trek Online The first thing that caught my eye was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=958&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a title="Massively" href="http://www.massively.com/" target="_blank"><strong>Massively</strong></a> has put out another weekly Q&amp;A for Star Trek Online and Week Two&#8217;s subject is <strong>Space Combat </strong>and I have a feeling this is the subject everyone has been waiting for, me included. Answers were given by <strong>Al Revera,</strong> senior game designer on<a title="Star Trek Online" href="http://sector001.wordpress.com/resistence-is-not-futile/" target="_blank"> <em><strong>Star Trek Online</strong></em></a></p>
<p>The first thing that caught my eye was from the <strong>Question :</strong></p>
<blockquote><p><strong>Drexel-: How will the use of our weapon systems and abilities be limited during combat?</strong></p></blockquote>
<blockquote><p>In the answer Al  mentions 4 possible weapons slots</p></blockquote>
<blockquote>
<ul>
<li>Beam arrays</li>
<li>Cannons</li>
<li>Torpedos</li>
<li>Mines</li>
</ul>
<p>This is the first mention of <strong>Mines</strong> which is good but there is nothing about <strong>Drones </strong>or <strong>Drone Racks</strong> and these are very effective in keeping an enemy at a distance if you&#8217;re trying to make an escape or trying to drain their weapons power I&#8217;m keeping my fingers crossed it comes up later like when I mentioned <strong>Shuttles </strong>and <strong>Boarding Parties </strong>and the nest day what does <strong><a title="Ship Tactics Part II" href="http://sector001.wordpress.com/2009/11/20/ship-tactics-part-ii-power-management-and-boarding-parties/" target="_blank">Ship Tactics Part II</a> </strong>show use, that very subject. <strong>Cool Down Rates </strong>along with <strong>Limited Power</strong> will insure you have to think about what you&#8217;re doing and not just blast away like some crazed Khan</p></blockquote>
<p>I like Al&#8217;s Answer the Fanboy&#8217;s<strong> question :</strong></p>
<blockquote><p><strong>FanBoy: What will happen when you &#8220;die&#8221;? </strong></p></blockquote>
<blockquote><p>In the answer Al shows some humor to a very serious question that every gamer, especially in MMO&#8217;s needs to know. <strong>What is the penalty for death? </strong>there  is a five balance between being a good death and a throw your arms up in the air and walk away death. If it is to high then the player will get frustrated and lose interest in the game if  it&#8217;s to light then this encourages reckless play and other players get pissed off<strong>, </strong>Games these days have gotten a lot more forgiving on the death penalty, partly because we do so much of it and mainly because only the <strong>hardcore players </strong>would put up with the great loss of time invested with a high penalty.  That is a sure way to lose your subscriber base</p></blockquote>
<p>Al&#8217;s answer to Grandpotato&#8217;s question is not exactly an answer</p>
<blockquote><p><strong>GrandPotato, eddie: Will there be boarding parties? If so, can you capture vessels, or does that just disable them or something? </strong></p></blockquote>
<blockquote><p>We know there will be Boarding Parties but will they be able to take control of an opponents ship before he can <strong>Self Destruct. </strong>My answer would be NO.  How would you feel it someone boarded <strong>your </strong>ship and took it from you after you&#8217;ve spent 10&#8242;s maybe 100&#8242;s of hours building it up.  I would not be pleased and probably quit right there and if I did not quit I sure wouldn&#8217;t get into any fights unless I knew for sure 100% I was going to win. That being said <strong>PvE </strong>would be different&#8230;..?</p></blockquote>
<p>There also a good question on <a title="Science Ships" href="http://sector001.wordpress.com/2009/11/18/2-new-videos-form-cryptic-show-bridge-gameplay-and-ship-tactics/" target="_blank"><strong>Science ships</strong></a> and how they affect other ships. you can read the full Q$A at <strong><a title="Massively" href="http://www.massively.com/2009/11/25/space-combat-star-trek-online-community-qanda-answers/" target="_blank">Massively</a> </strong>and stay tuned for the third round of Q%A sometime in the near future I&#8217;m not even sure what the subject will be maybe <strong><a title="Ground Combat" href="http://sector001.wordpress.com/2009/11/05/new-sto-video-with-a-mix-groundspaceborg-action/" target="_blank">Ground Combat</a> </strong>if you have any ideas let them know</p>
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		<title>&#8220;Photon torpedoes? Never heard of anything like that.&#8221;  &#8212; Malcolm, investigating the weapons systems (Sleeping Dogs)</title>
		<link>http://sector001.ca/2009/11/28/photon-torpedoes-never-heard-of-anything-like-that-malcolm-investigating-the-weapons-systems-sleeping-dogs/</link>
		<comments>http://sector001.ca/2009/11/28/photon-torpedoes-never-heard-of-anything-like-that-malcolm-investigating-the-weapons-systems-sleeping-dogs/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 09:29:53 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
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		<title>The last FFXIII video before it&#8217;s launch in Japan on December 17</title>
		<link>http://sector001.ca/2009/11/27/the-last-ffxiii-video-before-its-launch-in-japan-on-december-17/</link>
		<comments>http://sector001.ca/2009/11/27/the-last-ffxiii-video-before-its-launch-in-japan-on-december-17/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 03:53:36 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[xbox 360]]></category>
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		<guid isPermaLink="false">http://sector001.wordpress.com/?p=929</guid>
		<description><![CDATA[In anticipation of the game&#8217;s December 17 Japanese release date and following the count down on the game&#8217;s  Official Site the last Trailer for FFXIII has been released.  FFXIII the game will be released in North America and Europe on March 9, 2010. For Xbox Live users who want a chance to unlock there very [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=929&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In anticipation of the game&#8217;s <strong>December 17</strong> Japanese release date and following the count down on the game&#8217;s  <a title="&quot;Offical&quot; Site" href="http://www.square-enix.co.jp/fabula/ff13/" target="_blank"><strong>Official Site</strong></a> the last Trailer for FFXIII has been <strong><a title="released" href="http://www.square-enix.co.jp/fabula/ff13/" target="_blank">released</a></strong>.  FFXIII the game will be released in North America and Europe on <strong>March 9, 2010</strong>. For Xbox Live users who want a chance to unlock<strong> </strong>there very own<strong> Chocobo </strong>for there Xbox Live Avatar you can go to <a title="IGN" href="http://www.ign.com/" target="_blank"><strong>IGN</strong></a> and <strong><a title="follow the link" href="http://xboxlive.ign.com/articles/104/1049905p1.html" target="_blank">follow the link </a></strong></p>
<blockquote><p><strong>&#8220;</strong> <em><strong>The good news is it&#8217;s not too late to get your hands on a Chocobo – Xbox LIVE users still interested can visit the Xbox.com page and register prior to the code dis</strong></em><em><strong>tribution in late December. &#8220;</strong></em></p></blockquote>
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		<title>Yoichi Wada &#8211; President and CEO of Square Enix claims &#8220;In ten years’ time a lot of what we call ‘console games’ won’t exist,”</title>
		<link>http://sector001.ca/2009/11/27/yoichi-wada-president-and-ceo-of-square-enix-claims-in-ten-years%e2%80%99-time-a-lot-of-what-we-call-%e2%80%98console-games%e2%80%99-won%e2%80%99t-exist%e2%80%9d/</link>
		<comments>http://sector001.ca/2009/11/27/yoichi-wada-president-and-ceo-of-square-enix-claims-in-ten-years%e2%80%99-time-a-lot-of-what-we-call-%e2%80%98console-games%e2%80%99-won%e2%80%99t-exist%e2%80%9d/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 23:05:08 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Square Enix]]></category>
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		<description><![CDATA[Yoichi Wada says trade must prepare for switch to digital distribution and server-based games and I have to largely agree with him in an Interview he gave to MCV. Digital distribution is going to happen it makes sence from every business standpoint. Console&#8217;s will still be here but we may not recognize them as such. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=881&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_884" class="wp-caption alignright" style="width: 194px"><img class="size-full wp-image-884" title="Yoichi Wada" src="http://sector001.files.wordpress.com/2009/11/184_12623_yoichiwada_a1.jpg?w=780" alt=""   /><p class="wp-caption-text">Yoichi Wada</p></div>
<p><strong>Yoichi Wada</strong> says trade must prepare for switch to digital distribution and server-based games and I have to largely agree with him in an Interview he gave to <strong><a title="MCV" href="http://www.mcvuk.com/news/36665/Square-Enix-Consoles-set-for-extinction" target="_blank">MCV</a>.</strong> Digital distribution is going to happen it makes sence from every business standpoint. Console&#8217;s will still be here but we may not recognize them as such. They will probably resemble a modem with a very large internal hard drive and by large I mean at least<strong>1 hundred Terra-bit</strong> (HD video takes up a lot of space) which by then will be a solid state flash drive costing no more than current console drives with a reliability that can only be found in solid state,  there will be no need for a fan or at least a very small one. These hard drives will store all of our music, video, pictures and of course games all downloaded from who ever you want to buy them from and you will be watching everything on <strong>your 100 inch LCD  HD  TV</strong>. If this is starting to sound familiar to you it&#8217;s because we have been living with  it&#8217;s crude ancestor for 4 years now. Sony started the ball rolling with the PS2  and <strong>Microsoft</strong> got the message, the PC was not going to be that futuristic media center they had envisioned for everybody, they had no choice but to  respond.  Yes I can hear the Hardcore gamers already, &#8220;no Xbox 360+ could ever replace a PC for gaming&#8221; and you would be right if things stayed the way they are now. There is a service out there right now that is in beta  called  <strong><a title="Onlive" href="http://www.onlive.com/" target="_blank">OnLive</a></strong> which promises HD-level games over a broadband connection. Will this actually be the answer, who knows. but the idea is to have servers do all the heavy lifting and get the hardware out of your house. Yes I heard you again <strong>latency</strong> is the problem and I didn&#8217;t say it was here now. The <strong>Wii</strong> has shown that at least half the gaming market is the casual gamer who doesn&#8217;t demand high performance or graphics anyway. Microsoft&#8217;s introduction of <strong>Avatars</strong>, <a title="Netflix" href="http://www.netflix.com/Default" target="_blank"><strong>Netflix</strong></a> and the whole <strong>NXE</strong> experience along with their recent addition of <strong>Twitter/Facebook</strong> have shown the industry as a whole is turning to a more Social media network based modal were even the traditional controller is in question. <strong>Project Netal</strong> anyone.  Hardcore gamers will always be here it&#8217;s the nature of the beast to want to be the last man standing in any competition all  in photo realism, just look at <strong><a title="Call of Duty: MW2" href="http://www.themodernwarfare2.com/" target="_blank">Call of Duty: MW2</a>. </strong> Any company that ignores that segment does so at their own risk, unless your <strong>Nintendo</strong> and have decided that it is not your market anymore.</p>
<p><em><strong> Wada warned that “all the distributors and sales firms will suffer a big negative impact” from a new era in which interactive entertainment switches from software run on hardware in the home to server-based offerings, game streaming and digital distribution. </strong></em></p>
<p><em><strong>He claimed that format-holders including Sony and Microsoft are already prepared for the shift – and that third-parties must follow suit. </strong></em>Source:  <strong><a title="MCV" href="http://www.mcvuk.com/news/36665/Square-Enix-Consoles-set-for-extinction" target="_blank">MCV</a></strong></p>
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		<title>Market research survey compares MMO gaming in 6 countries</title>
		<link>http://sector001.ca/2009/11/26/market-research-survey-compares-mmo-gaming-in-6-countries/</link>
		<comments>http://sector001.ca/2009/11/26/market-research-survey-compares-mmo-gaming-in-6-countries/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 00:38:48 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[console]]></category>
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		<category><![CDATA[U.K.]]></category>
		<category><![CDATA[U.S.]]></category>
		<category><![CDATA[WorldsInMotion]]></category>

		<guid isPermaLink="false">http://sector001.wordpress.com/?p=822</guid>
		<description><![CDATA[A recent research survey of 13,000 gamers across North America and Europe posted by WorldsInMotion reports on an international poll from market research specialists TNS and Gamesindustry which gives use a glimpse into the world of a gamers favorite subject gaming, what genre&#8217;s they play, and how much time they spend on it. And it&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=822&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A recent research survey of <strong>13,000</strong> gamers across North America and Europe posted by <a title="WorldsInMotion" href="http://www.worldsinmotion.biz/" target="_blank"><strong>WorldsInMotion</strong></a> reports on an international poll from market research specialists <strong><a href="http://www.tnsglobal.com/tns/">TNS</a></strong> and <a title="Gamesindustry" href="http://www.gamesindustry.com/home" target="_blank"><strong>Gamesindustry</strong></a> which gives use a glimpse into the world of a gamers favorite  subject gaming, what genre&#8217;s they play, and how much time they spend on it. And it&#8217;s yours for only 4,950 Euro sounds like a bargain to me. For those of use who aren&#8217;t so well off <strong> WorldsInMotion</strong> has given use a brief (but still full of good facts) synopsis</p>
<blockquote><p><strong><em>&#8221; </em><em>This report contains comparative data om MMO players across six surveyed countries. It comprises approximately 60 pages and 70 graphs. The product also includes a full table set comparing MMO players in all six countries across all questions of the survey allowing unlimited cross-analysis and detail. &#8220;</em> Source:</strong><strong><a href="http://www.gamesindustry.com/company/542/service/1870"> Gamesindustry</a></strong><strong><a href="http://www.gamesindustry.com/company/542/service/1870"><br />
</a></strong></p></blockquote>
<p><strong><em> </em></strong><strong><a href="http://www.gamesindustry.com/company/542/service/1870"><br />
</a></strong> MMOs constitute 14 percent of all time spent playing video games in the U.S.,  according to the survey results. Console games, by  comparison, claimed 34 percent of game playing time in the States. The average age of those players my surprise you, but there is a good reason for that. To read the full article go to  <a title="WorldsInMotion" href="http://worldsinmotion.biz/2009/11/study_mmos_take_up_14_of_gamin.php" target="_blank"><strong>WorldsInMotion</strong></a></p>
<p style="text-align:center;"><a title="WorldsInMotion" href="http://worldsinmotion.biz/2009/11/study_mmos_take_up_14_of_gamin.php" target="_blank"><strong></strong></a><img class="aligncenter size-full wp-image-836" title="Enterprise: The First Adventure" src="http://sector001.files.wordpress.com/2009/11/dk_star-trek_starship-uss-enterprise-e1259282897395.jpeg?w=780" alt=""   /> <strong><a href="http://www.gamesindustry.com/company/542/service/1870"> </a></strong></p>
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			<media:title type="html">Enterprise: The First Adventure</media:title>
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		<title>Star Trek Online&#8217;s Michael Cavallaro &#8211; Developer Diary</title>
		<link>http://sector001.ca/2009/11/26/star-trek-onlines-michael-cavallaro-developer-diary/</link>
		<comments>http://sector001.ca/2009/11/26/star-trek-onlines-michael-cavallaro-developer-diary/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 09:33:18 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[design team]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[developer dairy]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[J.J. Abrams]]></category>
		<category><![CDATA[Massively]]></category>
		<category><![CDATA[Michael Cavallaro]]></category>
		<category><![CDATA[Star Trek XI]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Visual Effects Lead]]></category>

		<guid isPermaLink="false">http://sector001.wordpress.com/?p=770</guid>
		<description><![CDATA[IGN has recently posted a developer dairy by Star Trek Online Visual Effects Lead (VFX) Artist Michael Cavallaro. The new diary talks about the visual design for Star Trek Online and what he and his team faced in developing the Star Trek universe. Given that the Star Trek Franchise stretches over forty years and 11 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=770&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><a title="IGN" href="http://www.ign.com/" target="_blank">IGN</a></strong> has recently posted a developer dairy by <em>Star Trek Online</em> <a title="Visual Effects" href="http://sector001.wordpress.com/tag/video/" target="_blank">Visual Effects</a> Lead (VFX) Artist <strong>Michael Cavallaro</strong>. The new diary talks about the visual design for<em> <a title="Star Trek Online" href="http://sector001.wordpress.com/resistence-is-not-futile/" target="_blank"><strong>Star Trek Online</strong></a> </em>and what he and his team faced in developing the <em>Star Trek</em> universe. Given that the Star Trek Franchise stretches over forty years and 11 movies and incomposes visual styles from the low budgets on TOS in the 1960&#8242;s to <a title="J.J. Abrams slick high budget reboot" href="http://www.startrekmovie.com/" target="_blank">J.J. Abrams slick high budget reboot</a> of 2009 you can imagine the difficulties of fusing it all together into one style that pleased all the fans.</p>
<blockquote><p><em><strong>&#8221; The effects changed from series to series and from movie to movie, and of course you have the J.J. Abrams version, which is different than all of them. If there is one thing we learned from Abrams it is if you make it cool enough, the fans will like it. &#8220;  said Cavallaro  &#8221; The first step in visualizing an effect is to meet with the design team to see exactly what something does, when it&#8217;s used and how much damage it inflicts. From there we scour old episodes and movies to find all the reference for that particular effect. Sometimes we have several versions and sometimes it just doesn&#8217;t exist. In the case of different versions from different time periods, we try to find the most iconic one to build off of and give it a modern look. For new effects, we work closely with the Art Lead and Concept Team to make sure that what we are creating looks and feels like it is Star Trek IP. It&#8217;s kinda cool to think that a future Star Trek movie or TV show might use something we created as canon &#8220;<br />
</strong></em></p></blockquote>
<blockquote><p><em><strong><br />
</strong></em></p></blockquote>
<p><em><strong> </strong></em>Judging from what I have seen so far Michael and his team have done a <strong>Great </strong>job the game looks better than I was anticipating  when <a title="Star Trek Online" href="http://www.startrekonline.com/" target="_blank"><strong>Star Trek Online</strong></a> was first announced. To read the full article go to Michael Cavallaro&#8217;s <a href="http://pc.ign.com/articles/104/1047832p1.html">dev  blog hosted on IGN</a>.</p>
<p><em><strong><br />
</strong></em></p>
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		<title>&#8220;Coffee: the finest organic suspension ever devised. It&#8217;s gotten me through the worst of the last three years. I beat the Borg with it.&#8221; &#8212; Captain Janeway (Hunters)</title>
		<link>http://sector001.ca/2009/11/26/coffee-the-finest-organic-suspension-ever-devised-its-gotten-me-through-the-worst-of-the-last-three-years-i-beat-the-borg-with-it-captain-janeway-hunters/</link>
		<comments>http://sector001.ca/2009/11/26/coffee-the-finest-organic-suspension-ever-devised-its-gotten-me-through-the-worst-of-the-last-three-years-i-beat-the-borg-with-it-captain-janeway-hunters/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 07:50:11 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Star Trek Voyager]]></category>
		<category><![CDATA[Voyager]]></category>
		<category><![CDATA[Hirogen]]></category>
		<category><![CDATA[Hunters]]></category>
		<category><![CDATA[Janeway]]></category>
		<category><![CDATA[Quote]]></category>
		<category><![CDATA[Seven]]></category>
		<category><![CDATA[Tuvok]]></category>

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		<title>&#8216;UFO&#8217; to hit the big screen but will it be the same</title>
		<link>http://sector001.ca/2009/11/24/ufo-to-hit-the-big-screen-but-will-it-be-the-same/</link>
		<comments>http://sector001.ca/2009/11/24/ufo-to-hit-the-big-screen-but-will-it-be-the-same/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 08:34:18 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Series]]></category>
		<category><![CDATA[The 70&#039;s]]></category>
		<category><![CDATA[70's cult series]]></category>
		<category><![CDATA[Avi Haas]]></category>
		<category><![CDATA[Captain Scarlett]]></category>
		<category><![CDATA[Fireball XL-5]]></category>
		<category><![CDATA[Gerry Anderson]]></category>
		<category><![CDATA[Henri M. Kessler]]></category>
		<category><![CDATA[Irwin Allen]]></category>
		<category><![CDATA[Joshua Jackson]]></category>
		<category><![CDATA[Matthew Gratzner]]></category>
		<category><![CDATA[S.H.A.D.O.]]></category>
		<category><![CDATA[Thunderbirds]]></category>
		<category><![CDATA[UFO]]></category>

		<guid isPermaLink="false">http://sector001.wordpress.com/?p=732</guid>
		<description><![CDATA[Long before I had even heard of Star Trek way back when I was a young padowan learner two series were on television that I could not miss. One was  Land of The Giants which lasted two seasons beginning on September 22, 1968 and ending on March 22 1970. The show was created and produced [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=732&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">Long before I had even heard of Star Trek way back when I was a young<em> padowan</em> learner two series were on television that I could not miss. One was  <a title="Land of the Giants" href="http://www.youtube.com/watch?v=1kcCPzmjAUk" target="_blank"><strong>Land of The Giants</strong></a> which lasted two seasons beginning on September 22, 1968 and ending on March 22 1970. The show was created and produced by Irwin Allen, a name that would keep popping up again and again in my video library. The other show was way cooler and came from the mind of another man who would find lots of shelf space in the library, his name was Gerry Anderson along with his then wife Sylvia, these  two were an institution with shows like <strong>Fireball XL-5,</strong> <a title="Captain Scarlett" href="http://www.youtube.com/watch?v=bV8YbLvGrb0&amp;feature=related" target="_blank"><strong>Captain Scarlett</strong></a>, <strong><a title="Space 1999" href="http://www.youtube.com/watch?v=8WZW4groJro" target="_blank">Space 1999</a> </strong>and probably their biggest hit <a title="Thunderbirds" href="http://www.youtube.com/watch?v=9RzCB3VRruE" target="_blank"><strong>Thunderbirds</strong></a>. Yes, we are talking about the<strong> marionettes</strong> and some of the most awesome miniature work that ever graced the small screen, and all  on a shoestring budget, remember that this is before CGI, Star Wars was still 7 years in the future. <a title="This brings us to UFO" href="http://www.youtube.com/watch?v=Y8RfzkhqBLY" target="_blank"><strong>This brings use to</strong> <strong>UFO</strong></a> the series were Gerry replaced the marionettes with real people but kept the miniatures, the atmosphere of the show was more adult, people died on a regular basis, the aliens were just trying to survive on a poisoned planet, there was a more  complex approach to the personal relationships, Jump ahead 30 years and I&#8217;m watching the DVD&#8217;s WOW the picture quality is great for such an old show, god bless the Brits, everything is as I remember it except that the girls are all wearing spandex, or did I just conveniently forget about that. Did they really think that was how the 80&#8242;s would look, probably not but it had to have a futuristic feel. I had heard  <strong><a href="http://www.imdb.com/name/nm0236907/">Gabrielle Drake</a></strong> was on <a href="http://www.imdb.com/title/tt0053494/">&#8220;Coronation Street&#8221;</a> , you could forget all else about the show but those moon girls with the purple hair that stays with you for life.  So early spring 2009 I run across an article saying Robert Evans has acquired the rights to UFO and wants to make a movie, I say ya right we will see. Well 6 months later and what do you know It&#8217;s actually going to happen.  &#8220;Fringe&#8221; star <strong>Joshua Jackson</strong> will topline  the feature film and it will be the directing debut of <em>Iron Man</em>&#8216;s visual effects supervisor, <strong>Matthew Gratzner</strong>. Jackson will star as Paul Foster, a test pilot who joins S.H.A.D.O. (Supreme Headquarters Alien Defense Organization), a covert org built under a Hollywood studio that defends Earth against a race of aliens who have been abducting humans and using the body parts. The movie  is produced by <strong>Henri M. Kessler</strong> and <strong>Avi Haas</strong>, who have a first-look deal with the Robert Evans Co.  The film, written by Ryan Gaudet and Joseph Kanarek, is scheduled to start shooting in the spring in the UK. which is a good thing I&#8217;d hate to see what Hollywood would do to it and the Brits still make some very good Science Fiction. Now who is going to be the voice of S.I.D. and were&#8217;s that funky music</p>
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			<media:title type="html">The Lost Years</media:title>
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