TenTonHammer’s Q&A with Amy Skopik and Craig Zinkievich about the User Interface for Star Trek Online

TenTonHammer recently sat down with Amy Skopik, UI Designer for Star Trek Online and Craig Zinkievich Executive Producer and got there thoughts on how the games was going.

This Q&A is all about UI for Star Trek Online:

” A fundamental key to making a good MMOG is its User Interface. A poorly fashioned interface will make it hard to enjoy a game, no matter what its other assets, and a good UI will be almost transparent as users start up the game for the first time and begin taking control, almost without thinking about it. We spoke this week to Amy Skopik, UI Designer for Star Trek Online and Craig Zinkievich, Executive Producer to unveil some of the challenges and innovation of STO’s interface. ”

That sounds like a pretty good statement, nothing kills the mood faster than a poor UI. The best games I played started with my Avatar doing what it was supposed to without me thinking to hard about it and for me the best solution would be a PC using a 360 gamepad and there is encouraging news on that front:

In a Q&A with Strategy Informer Craig was asked:  ” You’ve mentioned before that you might like to take STO onto the Home Console – provided you do, it would be the most serious attempt since FFXI – what are your thoughts about this genre and consoles “

Craig Zinkievich:” We definitely would like to see Star Trek Online on the console. We think that games being on multiple platforms including MMO’s are the future of gaming”

Champions also made this claim and it still has not happened but the good news is that Champions seems to work quit well with the 360 gamepad on a PC according  articles I have reed. Forums seem to agree It’s as if the game was designed for a later release on the Xbox 360. Check out  Tobold’s MMORPG Blog he has an interesting article on it. Star Trek Online will use the same engine as Champions and if you go by Craig’s statement to strategy Informer then one has reason for hope. Just to put things in prospective no MMO of Star Trek’s scope has actually made it to the console since FFXI, and many have tried non have succeeded.  Square Enix has recently announced a release date for  FFXIII of March 9, 2010 and it will be PS3 exclusive, but it’s FFXIV the will be Sony’s MMO contender on the PS3 that I’m waiting to see. To Read the Full interview go to TenTonHammer.



The last FFXIII video before it’s launch in Japan on December 17

In anticipation of the game’s December 17 Japanese release date and following the count down on the game’s  Official Site the last Trailer for FFXIII has been released.  FFXIII the game will be released in North America and Europe on March 9, 2010. For Xbox Live users who want a chance to unlock there very own Chocobo for there Xbox Live Avatar you can go to IGN and follow the link

The good news is it’s not too late to get your hands on a Chocobo – Xbox LIVE users still interested can visit the Xbox.com page and register prior to the code distribution in late December. “

Yoichi Wada – President and CEO of Square Enix claims “In ten years’ time a lot of what we call ‘console games’ won’t exist,”

Yoichi Wada

Yoichi Wada says trade must prepare for switch to digital distribution and server-based games and I have to largely agree with him in an Interview he gave to MCV. Digital distribution is going to happen it makes sence from every business standpoint. Console’s will still be here but we may not recognize them as such. They will probably resemble a modem with a very large internal hard drive and by large I mean at least1 hundred Terra-bit (HD video takes up a lot of space) which by then will be a solid state flash drive costing no more than current console drives with a reliability that can only be found in solid state,  there will be no need for a fan or at least a very small one. These hard drives will store all of our music, video, pictures and of course games all downloaded from who ever you want to buy them from and you will be watching everything on your 100 inch LCD  HD  TV. If this is starting to sound familiar to you it’s because we have been living with  it’s crude ancestor for 4 years now. Sony started the ball rolling with the PS2  and Microsoft got the message, the PC was not going to be that futuristic media center they had envisioned for everybody, they had no choice but to  respond.  Yes I can hear the Hardcore gamers already, “no Xbox 360+ could ever replace a PC for gaming” and you would be right if things stayed the way they are now. There is a service out there right now that is in beta  called  OnLive which promises HD-level games over a broadband connection. Will this actually be the answer, who knows. but the idea is to have servers do all the heavy lifting and get the hardware out of your house. Yes I heard you again latency is the problem and I didn’t say it was here now. The Wii has shown that at least half the gaming market is the casual gamer who doesn’t demand high performance or graphics anyway. Microsoft’s introduction of Avatars, Netflix and the whole NXE experience along with their recent addition of Twitter/Facebook have shown the industry as a whole is turning to a more Social media network based modal were even the traditional controller is in question. Project Netal anyone.  Hardcore gamers will always be here it’s the nature of the beast to want to be the last man standing in any competition all  in photo realism, just look at Call of Duty: MW2. Any company that ignores that segment does so at their own risk, unless your Nintendo and have decided that it is not your market anymore.

Wada warned that “all the distributors and sales firms will suffer a big negative impact” from a new era in which interactive entertainment switches from software run on hardware in the home to server-based offerings, game streaming and digital distribution.

He claimed that format-holders including Sony and Microsoft are already prepared for the shift – and that third-parties must follow suit. Source:  MCV