The last FFXIII video before it’s launch in Japan on December 17

In anticipation of the game’s December 17 Japanese release date and following the count down on the game’s  Official Site the last Trailer for FFXIII has been released.  FFXIII the game will be released in North America and Europe on March 9, 2010. For Xbox Live users who want a chance to unlock there very own Chocobo for there Xbox Live Avatar you can go to IGN and follow the link

The good news is it’s not too late to get your hands on a Chocobo – Xbox LIVE users still interested can visit the Xbox.com page and register prior to the code distribution in late December. “

Star Trek Online’s Michael Cavallaro – Developer Diary

IGN has recently posted a developer dairy by Star Trek Online Visual Effects Lead (VFX) Artist Michael Cavallaro. The new diary talks about the visual design for Star Trek Online and what he and his team faced in developing the Star Trek universe. Given that the Star Trek Franchise stretches over forty years and 11 movies and incomposes visual styles from the low budgets on TOS in the 1960′s to J.J. Abrams slick high budget reboot of 2009 you can imagine the difficulties of fusing it all together into one style that pleased all the fans.

” The effects changed from series to series and from movie to movie, and of course you have the J.J. Abrams version, which is different than all of them. If there is one thing we learned from Abrams it is if you make it cool enough, the fans will like it. “  said Cavallaro  ” The first step in visualizing an effect is to meet with the design team to see exactly what something does, when it’s used and how much damage it inflicts. From there we scour old episodes and movies to find all the reference for that particular effect. Sometimes we have several versions and sometimes it just doesn’t exist. In the case of different versions from different time periods, we try to find the most iconic one to build off of and give it a modern look. For new effects, we work closely with the Art Lead and Concept Team to make sure that what we are creating looks and feels like it is Star Trek IP. It’s kinda cool to think that a future Star Trek movie or TV show might use something we created as canon “


Judging from what I have seen so far Michael and his team have done a Great job the game looks better than I was anticipating  when Star Trek Online was first announced. To read the full article go to Michael Cavallaro’s dev blog hosted on IGN.


“Ship Tactics” Part II – Power Management and Boarding Parties

This is sounding better and better all the time Boarding Parties using shuttles This video is shorter than last one but has two key points that every Captain needs to know, but can I actually take over his/her ship with my parties or will self destruct always rob me of my victory are their Gatling phasers to destroy the other ships shuttles before they can beam their parties over to my ship. I have many QUESTIONS  as Khan once said, you can view the video at IGN.com and you can see PART I of “Ship Tactics” Here

2 New Videos from Cryptic show “Bridge gameplay” and “Ship Tactics”

Cryptic Studios announced late last week that the bridge would be a playable space in your ship which was a bit of a surprise to me since I assumed there was always going to be a bridge, where else am i supposed to put my bridge officers. There you go we now know for sure there is a bridge and at least 20 different ones at that, with the release of the Bridge gameplay video we get to see our new home and that is what it will be were the Captains will do all there strategizing and if I read this right other Captains can beam over to see use face to face, hopefully for good and not evil. The bridge officers will be at the stations you choose for them to best help your ship in what ever endeavor it is up to. Give me the Defiant bridge with a borg at each station and lets see how long you last, I can dream can’t I. This video is mild compared to the second video Ship Tactics which is in the same vein as the FUTURE PAST videos. It  is an actual walk-through of the ship systems and a first look at your HUD and how the bridge officers fit in, how they and your ship can be customized. this one is a must see for every future Captain out there. Thanks to Kotaku and IGN for the videos

Were would we be without the Klingons

Star Trek Online

Star Trek Online

Source: media.pc.ign.com

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