Massively’s Weekly Q&A for Star Trek Online: Week Two “Space Combat”

Massively has put out another weekly Q&A for Star Trek Online and Week Two’s subject is Space Combat and I have a feeling this is the subject everyone has been waiting for, me included. Answers were given by Al Revera, senior game designer on Star Trek Online

The first thing that caught my eye was from the Question :

Drexel-: How will the use of our weapon systems and abilities be limited during combat?

In the answer Al  mentions 4 possible weapons slots

  • Beam arrays
  • Cannons
  • Torpedos
  • Mines

This is the first mention of Mines which is good but there is nothing about Drones or Drone Racks and these are very effective in keeping an enemy at a distance if you’re trying to make an escape or trying to drain their weapons power I’m keeping my fingers crossed it comes up later like when I mentioned Shuttles and Boarding Parties and the nest day what does Ship Tactics Part II show use, that very subject. Cool Down Rates along with Limited Power will insure you have to think about what you’re doing and not just blast away like some crazed Khan

I like Al’s Answer the Fanboy’s question :

FanBoy: What will happen when you “die”?

In the answer Al shows some humor to a very serious question that every gamer, especially in MMO’s needs to know. What is the penalty for death? there  is a five balance between being a good death and a throw your arms up in the air and walk away death. If it is to high then the player will get frustrated and lose interest in the game if  it’s to light then this encourages reckless play and other players get pissed off, Games these days have gotten a lot more forgiving on the death penalty, partly because we do so much of it and mainly because only the hardcore players would put up with the great loss of time invested with a high penalty.  That is a sure way to lose your subscriber base

Al’s answer to Grandpotato’s question is not exactly an answer

GrandPotato, eddie: Will there be boarding parties? If so, can you capture vessels, or does that just disable them or something?

We know there will be Boarding Parties but will they be able to take control of an opponents ship before he can Self Destruct. My answer would be NO.  How would you feel it someone boarded your ship and took it from you after you’ve spent 10′s maybe 100′s of hours building it up.  I would not be pleased and probably quit right there and if I did not quit I sure wouldn’t get into any fights unless I knew for sure 100% I was going to win. That being said PvE would be different…..?

There also a good question on Science ships and how they affect other ships. you can read the full Q$A at Massively and stay tuned for the third round of Q%A sometime in the near future I’m not even sure what the subject will be maybe Ground Combat if you have any ideas let them know


Market research survey compares MMO gaming in 6 countries

A recent research survey of 13,000 gamers across North America and Europe posted by WorldsInMotion reports on an international poll from market research specialists TNS and Gamesindustry which gives use a glimpse into the world of a gamers favorite subject gaming, what genre’s they play, and how much time they spend on it. And it’s yours for only 4,950 Euro sounds like a bargain to me. For those of use who aren’t so well off  WorldsInMotion has given use a brief (but still full of good facts) synopsis

This report contains comparative data om MMO players across six surveyed countries. It comprises approximately 60 pages and 70 graphs. The product also includes a full table set comparing MMO players in all six countries across all questions of the survey allowing unlimited cross-analysis and detail. “ Source: Gamesindustry


MMOs constitute 14 percent of all time spent playing video games in the U.S., according to the survey results. Console games, by comparison, claimed 34 percent of game playing time in the States. The average age of those players my surprise you, but there is a good reason for that. To read the full article go to  WorldsInMotion

Star Trek Online’s Michael Cavallaro – Developer Diary

IGN has recently posted a developer dairy by Star Trek Online Visual Effects Lead (VFX) Artist Michael Cavallaro. The new diary talks about the visual design for Star Trek Online and what he and his team faced in developing the Star Trek universe. Given that the Star Trek Franchise stretches over forty years and 11 movies and incomposes visual styles from the low budgets on TOS in the 1960′s to J.J. Abrams slick high budget reboot of 2009 you can imagine the difficulties of fusing it all together into one style that pleased all the fans.

” The effects changed from series to series and from movie to movie, and of course you have the J.J. Abrams version, which is different than all of them. If there is one thing we learned from Abrams it is if you make it cool enough, the fans will like it. “  said Cavallaro  ” The first step in visualizing an effect is to meet with the design team to see exactly what something does, when it’s used and how much damage it inflicts. From there we scour old episodes and movies to find all the reference for that particular effect. Sometimes we have several versions and sometimes it just doesn’t exist. In the case of different versions from different time periods, we try to find the most iconic one to build off of and give it a modern look. For new effects, we work closely with the Art Lead and Concept Team to make sure that what we are creating looks and feels like it is Star Trek IP. It’s kinda cool to think that a future Star Trek movie or TV show might use something we created as canon “


Judging from what I have seen so far Michael and his team have done a Great job the game looks better than I was anticipating  when Star Trek Online was first announced. To read the full article go to Michael Cavallaro’s dev blog hosted on IGN.


Massively’s Weekly Q&A for Star Trek Online: Week One “Ships”

About 2 weeks ago I posted an article about Massively Starting up a weekly Q&A in which readers submitted question about Star Trek Online  on a select subject for each week and Cryptic Studios giving you there replies. The first weeks subject was SHIPS and Massively choose the best question for Cryptic to answer. one question or should I say answer peaked my interest:                                                                                                                                                                                                                                                                                                                  ” Marix: Will ships of different classes (IE: escort/science/engineering) have different combat styles? Will a small Bird of Prey and defiant class move faster at impulse and do a lot of circling and swerving whilst a large engineering cruiser’s moves slower and tries to punch in as much damage as possible whilst repairing itself?

Definitely. Escorts are the quick-moving, precision-striking ships of the fleet. They’re not as hardy as other ships, but they’re tough to hit and can fit cannons, which are high-damage, almost sniper-style weapons. Cruisers are big ships with a big crew and huge engines that provide them lots of power, so they can fit a lot of guns, send big BOARDING PARTIES and repair their hull and subsystems very quickly. And Science ships can detect cloaked vessels, use tractor beams to hold other ships in place and expose a weak side, take out shields with powerful tachyon beams, and lend aid to other ships in need. ”                                                                                                                                                                                                                                                                                  There are going to be boarding parties?  does this mean we can take over someone else’s ship  or more likely a PvE ship and use it or explore it for loot I want to hear more about these Boarding Parties To see the full Q&A  just follow the link

Massively holding series of Q&A’s in coming weeks so “YOU can ask Cryptic”

If you, like me have been waiting patiently for Star Trek Online to arrive, which it now seems will happen on February 2ed if all the internet chatter is to be believed,  [Cryptic has stated that this is not the "official" release date but it will be announced very soon]  then like me. you have a million questions that need to be answered by the good folks at Cryptic. Massively those guys who specialize in all things massive have heard us and will hold a series of Q&A’s over the next couple of weeks to hopefully bring some clarity to our restless souls concerning what should be ‘will be’ the most awesome MMO ever seen. Each week will feature a round of questions submitted by YOU on that week’s topic. This weeks topic: SHIPS  unfortunately the deadline for submissions on SHIPS was Friday November 6 at 12 P.M. Pacific Time. I don’t type as fast as I used to.  BUT there is always next week were YOU can make suggestions on what that topic will be. Just follow this link to Massively for further details

Klingon Propaganda is it a better way? (video)

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Klingon

All I can say is you have to see this video it is truly inspired. Cryptic claims they know nothing but I’m sure there enjoying it anyway    “Qapla” The Federation can’t take this laying down a challenge has been offered and we must respond hell the Romulans and Vulcans have to put out videos to. The web site i09 has a different take saying it’s possibly linked to J.J. Abrams Trek 2 or a new animated Star Trek which would make more sence, the movie is at least a year or two away but an animated series ala Clone Wars  makes you think, or it might just be an awesome video and great marketing for STO. The conspiracy deepens for those who want to believe

FFXIV Casts its Second Trailer Spell

Having played FFXI for many years I was interested when FFXIV was hinted at in Sony’s E3 presentation as almost an after thought to FFXIIV. The problem with 13 was it looked dull, when compared to say Guild Wars were your Flaming Sword actually flamed and soloing past Level 10 was a death sentence, not all of us what to spend all of our time fighting in a party and that’s after the BS of finding a party to begin with. Then along came WOW and the Wii and game makers seen that there is a market for a more casual gaming experience and lo and behold we will play just ask the 11 million WOW players. lets hope the guys at Square Enix have listened and learned and you never know I my be giving the mobs a beat down in a FF game again. Nothing comes close to An MMO for a true gaming experience yes parties and all. Oh yes the Trailer which looks great but we have all be fooled by those before what I find interesting is that the characters are the same the names have changed and the world is more technically advanced opening the way for a wider veriety of  more powerful Items  Source: Massively