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	<title>Sector001 &#187; Science Ships</title>
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		<title>Massively’s Weekly Q&amp;A for Star Trek Online: Week Two “Space Combat”</title>
		<link>http://sector001.ca/2009/11/28/massively%e2%80%99s-weekly-qa-for-star-trek-online-week-two-%e2%80%9cspace-combat%e2%80%9d/</link>
		<comments>http://sector001.ca/2009/11/28/massively%e2%80%99s-weekly-qa-for-star-trek-online-week-two-%e2%80%9cspace-combat%e2%80%9d/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 02:42:04 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[Al Rivera]]></category>
		<category><![CDATA[beam arrays]]></category>
		<category><![CDATA[boarding parties]]></category>
		<category><![CDATA[cannons]]></category>
		<category><![CDATA[cool down rates]]></category>
		<category><![CDATA[Massively]]></category>
		<category><![CDATA[mines]]></category>
		<category><![CDATA[respawn]]></category>
		<category><![CDATA[Science Ships]]></category>
		<category><![CDATA[shuttles]]></category>
		<category><![CDATA[torpedos]]></category>

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		<description><![CDATA[Massively has put out another weekly Q&#38;A for Star Trek Online and Week Two&#8217;s subject is Space Combat and I have a feeling this is the subject everyone has been waiting for, me included. Answers were given by Al Revera, senior game designer on Star Trek Online The first thing that caught my eye was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=958&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a title="Massively" href="http://www.massively.com/" target="_blank"><strong>Massively</strong></a> has put out another weekly Q&amp;A for Star Trek Online and Week Two&#8217;s subject is <strong>Space Combat </strong>and I have a feeling this is the subject everyone has been waiting for, me included. Answers were given by <strong>Al Revera,</strong> senior game designer on<a title="Star Trek Online" href="http://sector001.wordpress.com/resistence-is-not-futile/" target="_blank"> <em><strong>Star Trek Online</strong></em></a></p>
<p>The first thing that caught my eye was from the <strong>Question :</strong></p>
<blockquote><p><strong>Drexel-: How will the use of our weapon systems and abilities be limited during combat?</strong></p></blockquote>
<blockquote><p>In the answer Al  mentions 4 possible weapons slots</p></blockquote>
<blockquote>
<ul>
<li>Beam arrays</li>
<li>Cannons</li>
<li>Torpedos</li>
<li>Mines</li>
</ul>
<p>This is the first mention of <strong>Mines</strong> which is good but there is nothing about <strong>Drones </strong>or <strong>Drone Racks</strong> and these are very effective in keeping an enemy at a distance if you&#8217;re trying to make an escape or trying to drain their weapons power I&#8217;m keeping my fingers crossed it comes up later like when I mentioned <strong>Shuttles </strong>and <strong>Boarding Parties </strong>and the nest day what does <strong><a title="Ship Tactics Part II" href="http://sector001.wordpress.com/2009/11/20/ship-tactics-part-ii-power-management-and-boarding-parties/" target="_blank">Ship Tactics Part II</a> </strong>show use, that very subject. <strong>Cool Down Rates </strong>along with <strong>Limited Power</strong> will insure you have to think about what you&#8217;re doing and not just blast away like some crazed Khan</p></blockquote>
<p>I like Al&#8217;s Answer the Fanboy&#8217;s<strong> question :</strong></p>
<blockquote><p><strong>FanBoy: What will happen when you &#8220;die&#8221;? </strong></p></blockquote>
<blockquote><p>In the answer Al shows some humor to a very serious question that every gamer, especially in MMO&#8217;s needs to know. <strong>What is the penalty for death? </strong>there  is a five balance between being a good death and a throw your arms up in the air and walk away death. If it is to high then the player will get frustrated and lose interest in the game if  it&#8217;s to light then this encourages reckless play and other players get pissed off<strong>, </strong>Games these days have gotten a lot more forgiving on the death penalty, partly because we do so much of it and mainly because only the <strong>hardcore players </strong>would put up with the great loss of time invested with a high penalty.  That is a sure way to lose your subscriber base</p></blockquote>
<p>Al&#8217;s answer to Grandpotato&#8217;s question is not exactly an answer</p>
<blockquote><p><strong>GrandPotato, eddie: Will there be boarding parties? If so, can you capture vessels, or does that just disable them or something? </strong></p></blockquote>
<blockquote><p>We know there will be Boarding Parties but will they be able to take control of an opponents ship before he can <strong>Self Destruct. </strong>My answer would be NO.  How would you feel it someone boarded <strong>your </strong>ship and took it from you after you&#8217;ve spent 10&#8242;s maybe 100&#8242;s of hours building it up.  I would not be pleased and probably quit right there and if I did not quit I sure wouldn&#8217;t get into any fights unless I knew for sure 100% I was going to win. That being said <strong>PvE </strong>would be different&#8230;..?</p></blockquote>
<p>There also a good question on <a title="Science Ships" href="http://sector001.wordpress.com/2009/11/18/2-new-videos-form-cryptic-show-bridge-gameplay-and-ship-tactics/" target="_blank"><strong>Science ships</strong></a> and how they affect other ships. you can read the full Q$A at <strong><a title="Massively" href="http://www.massively.com/2009/11/25/space-combat-star-trek-online-community-qanda-answers/" target="_blank">Massively</a> </strong>and stay tuned for the third round of Q%A sometime in the near future I&#8217;m not even sure what the subject will be maybe <strong><a title="Ground Combat" href="http://sector001.wordpress.com/2009/11/05/new-sto-video-with-a-mix-groundspaceborg-action/" target="_blank">Ground Combat</a> </strong>if you have any ideas let them know</p>
<p><a href="http://sector001.files.wordpress.com/2009/11/ac_ruppelrobh-descending-e1259462718883.jpg"><img class="aligncenter size-full wp-image-973" title="Descending" src="http://sector001.files.wordpress.com/2009/11/ac_ruppelrobh-descending-e1259462718883.jpg?w=780" alt=""   /></a></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Nero</media:title>
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			<media:title type="html">Descending</media:title>
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	</item>
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		<title>Massively&#8217;s Weekly Q&amp;A for Star Trek Online: Week One &#8220;Ships&#8221;</title>
		<link>http://sector001.ca/2009/11/19/massivelys-weekly-qa-for-star-trek-online-week-one-ships/</link>
		<comments>http://sector001.ca/2009/11/19/massivelys-weekly-qa-for-star-trek-online-week-one-ships/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 09:24:32 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Atari]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[boarding parties]]></category>
		<category><![CDATA[combat styles]]></category>
		<category><![CDATA[cruiser ships]]></category>
		<category><![CDATA[escort ships]]></category>
		<category><![CDATA[Klingons]]></category>
		<category><![CDATA[Massively]]></category>
		<category><![CDATA[PvE]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Science Ships]]></category>
		<category><![CDATA[Ships]]></category>

		<guid isPermaLink="false">http://sector001.wordpress.com/?p=606</guid>
		<description><![CDATA[About 2 weeks ago I posted an article about Massively Starting up a weekly Q&#38;A in which readers submitted question about Star Trek Online  on a select subject for each week and Cryptic Studios giving you there replies. The first weeks subject was SHIPS and Massively choose the best question for Cryptic to answer. one [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=606&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>About 2 weeks ago I posted an <a title="article" href="http://sector001.wordpress.com/2009/11/07/massively-holding-series-of-qas-in-coming-weeks-so-you-can-ask-cryptic/" target="_blank">article</a> about <strong><a title="MASSIVELY" href="http://www.massively.com/" target="_blank">Massively</a> </strong>Starting up a weekly Q&amp;A in which readers submitted question about Star Trek Online  on a select subject for each week and Cryptic Studios giving you there replies. The first weeks subject was <strong>SHIPS </strong>and Massively choose the best question for Cryptic to answer. one question or should I say answer peaked my interest:                                                                                                                                                                                                                                                                                                                  <strong>&#8221; Marix: Will ships of different classes (IE: escort/science</strong><strong>/engineering)  have different combat styles? Will a small Bird of Prey and defiant class move  faster at impulse and do a lot of circling and swerving whilst a large  engineering cruiser&#8217;s moves slower and tries to punch in as much damage as  possible whilst repairing itself?<br />
</strong></p>
<p style="text-align:center;">Definitely. Escorts are the  quick-moving, precision-striking ships of the fleet. They&#8217;re not as hardy as  other ships, but they&#8217;re tough to hit and can fit cannons, which are  high-damage, almost sniper-style weapons. Cruisers are big ships with a big crew  and huge engines that provide them lots of power, so they can fit a lot of guns,  send big <strong>BOARDING PARTIES</strong> and repair their hull and subsystems very quickly. And  Science ships can detect cloaked vessels, use tractor beams to hold other ships  in place and expose a weak side, take out shields with powerful tachyon beams,  and lend aid to other ships in need. &#8221;                                                                                                                                                                                                                                                                                  <strong>There are going to be boarding parties</strong>?  does this mean we can take over someone else&#8217;s ship  or more likely a PvE ship and use it or explore it for loot I want to hear more about these Boarding Parties To see the full Q&amp;A  just <a title="follow the link" href="http://www.massively.com/2009/11/16/ships-star-trek-online-community-qanda-answers/" target="_blank">follow the link</a></p>
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			<media:title type="html">Nero</media:title>
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		<item>
		<title>&#8220;Each ship has a certain number of Bridge Officer stations, which you can fill&#8221;</title>
		<link>http://sector001.ca/2009/10/21/each-ship-has-a-certain-number-of-bridge-officer-stations-which-you-can-fill/</link>
		<comments>http://sector001.ca/2009/10/21/each-ship-has-a-certain-number-of-bridge-officer-stations-which-you-can-fill/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 08:31:09 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[cryptic]]></category>
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		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[configuration]]></category>
		<category><![CDATA[cruiser ships]]></category>
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		<category><![CDATA[Science Ships]]></category>
		<category><![CDATA[Science skills]]></category>

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		<description><![CDATA[Dev Chat Transcript, October 8th &#8211; Ship tiers and Player Progression &#8211; Star Trek Online Forums<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=64&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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</div>
<div><a title="Dev Chat Transcript, October 8th - Ship tiers and Player Progression - Star Trek Online Forums" href="http://forums.startrekonline.com/showthread.php?t=28190" target="_blank">Dev Chat Transcript, October 8th &#8211; Ship tiers and Player Progression &#8211; Star Trek Online Forums</a></div>
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		<title>&#8220;all the weapons in STO have arcs to them&#8221;</title>
		<link>http://sector001.ca/2009/10/21/all-the-weapons-in-sto-have-arcs-to-them/</link>
		<comments>http://sector001.ca/2009/10/21/all-the-weapons-in-sto-have-arcs-to-them/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 07:58:30 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Craig Zinkievich]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[Gorn]]></category>
		<category><![CDATA[Klingons]]></category>
		<category><![CDATA[Romulans]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[cruiser ships]]></category>
		<category><![CDATA[escort ships]]></category>
		<category><![CDATA[Science Ships]]></category>
		<category><![CDATA[Science skills]]></category>
		<category><![CDATA[Tactical skills]]></category>
		<category><![CDATA[weapons]]></category>

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		<description><![CDATA[July 28th Transcript &#8211; IRC Dev Chat. &#8211; Star Trek Online Forums Source: forums.startrekonline.com July 28th Transcript &#8211; IRC Dev Chat. Star Trek Online Discussion<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=54&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_53" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-53" title="a9" src="http://sector001.files.wordpress.com/2009/10/star-trek-online.jpg?w=150&#038;h=107" alt="Perpetual" width="150" height="107" /><p class="wp-caption-text">Perpetual</p></div>
<p><a title="July 28th Transcript - IRC Dev Chat. - Star Trek Online Forums" href="http://forums.startrekonline.com/showthread.php?t=23726" target="_blank">July 28th Transcript &#8211; IRC Dev Chat. &#8211; Star Trek Online Forums</a></p>
<div>Source: forums.startrekonline.com</div>
<div>July 28th Transcript &#8211; IRC Dev Chat. Star Trek Online Discussion</div>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Nero</media:title>
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			<media:title type="html">a9</media:title>
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		<title>All I ask is a strong wind and a star to steer her by</title>
		<link>http://sector001.ca/2009/10/21/all-i-ask-is-a-strong-wind-and-a-star-to-steer-her-by/</link>
		<comments>http://sector001.ca/2009/10/21/all-i-ask-is-a-strong-wind-and-a-star-to-steer-her-by/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 04:07:46 +0000</pubDate>
		<dc:creator>Nero</dc:creator>
				<category><![CDATA[Craig Zinkievich]]></category>
		<category><![CDATA[cryptic]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[star-trek-online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[cruiser ships]]></category>
		<category><![CDATA[escort ships]]></category>
		<category><![CDATA[majestic]]></category>
		<category><![CDATA[noble]]></category>
		<category><![CDATA[Science Ships]]></category>
		<category><![CDATA[sovereign]]></category>
		<category><![CDATA[Tactical skills]]></category>

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		<description><![CDATA[New Star Trek Online article goes into detail on ship classes &#8211; Massively Source: www.massively.com One of the persistent questions regarding the upcoming Star Trek Online has been the way in which ships will be handled. We&#8217;ve been keeping close tabs on the subject ever since a developer chat first disclosed some of the information [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=sector001.ca&amp;blog=10039178&amp;post=10&amp;subd=sector001&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_9" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-9" title="star-trek-online1" src="http://sector001.files.wordpress.com/2009/10/star-trek-online11.jpg?w=150&#038;h=113" alt="Star Trek Online" width="150" height="113" /><p class="wp-caption-text">Star Trek Online</p></div>
<div><a title="New Star Trek Online article goes into detail on ship classes - Massively" href="http://www.massively.com/2009/10/07/new-star-trek-online-article-goes-into-detail-on-ship-classes/" target="_blank">New Star Trek Online article goes into detail on ship classes &#8211; Massively</a></div>
<div>Source: www.massively.com</div>
<div>One of the persistent questions regarding the upcoming Star Trek Online has been the way in which ships will be handled. We&#8217;ve been keeping close tabs on the subject ever since a developer chat first disclosed some of the information regarding the ship system. &#8230;</div>
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			<media:title type="html">Nero</media:title>
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